Digital scholarship blog

Enabling innovative research with British Library digital collections

97 posts categorized "Contemporary Britain"

20 March 2023

Digital Storytelling at the 2023 BL Labs Symposium

One half of the 2023 British Library Labs Symposium will be dedicated to digital storytelling. This has been a significant part of BL Labs work over the years; we have collaborated with experimental artists from David Normal’s creative reuse of British Library Flickr images for his giant lightbox collage Crossroads of Curiosity installation at the 2014 Burning Man festival, to working with first runner up in the BL Labs 2016 competition Michael Takeo Magruder on his 2019 exhibition Imaginary Cities.

People looking at lightbox collage artworks
Crossroads of Curiosity by David Normal

In the last few years, due to the COVID-19 pandemic disruption, digital stories and engagement have become mainstream across the Galleries, Libraries, Archives and Museums (GLAM) sector. New types of digital storytelling mixing social media, online exhibitions embedding narratives and digital objects, and interactive online events reaching entirely new audiences, delighted us all. However, we also discovered that there can be a saturation point with online engagement, and that many digital developments have some way to go to reach their full potential.

As we are hopefully entering healthier times, new opportunities to mix virtual and physical worlds are starting to open up. With this in mind, we felt that this is the right moment to explore a new age of digital storytelling at the 2023 BL Labs Symposium.

The idea is to explore what is changing in the world of technological possibilities and how they are continuing to develop. We have envisaged a journey that will take us from the big picture of the arising digital possibilities to more specific examples from the British Library’s work. In true BL Labs spirit we will also celebrate initiatives that creatively reuse the Library’s digital collections.

To help us look into the big trends, we are delighted to be joined by Zillah Watson, whose extraordinary breath of experience working with BBC, Meta, BFI and Royal Shakespeare Company amongst many others, will help us to get a deeper sense of the opportunities of virtual reality (VR). Zillah will look into what it means, not just to be dazzled with technological possibilities, but also to enter the magic of storytelling.

Talking of magic, we are lucky to welcome award winning Director, Anrick Bregman, and award winning Producer, Grace Baird. Anrick and Grace will take us deeper into the potential of using VR to uncover hidden stories. Anrick’s film A Convict Story is an interactive VR project built on British Library data that brings to life a story discovered by the linking of data from centuries ago, using data research powered by machine learning.

Even closer to home, our own Stella Wisdom and Ian Cooke, will talk about their current work on curating the British Library’s forthcoming Digital Storytelling exhibition (2 June – 15 October 2023), which will explore the ways technology provides opportunities to transform and enhance the way writers write and readers engage. Drawing on the Library’s collection of contemporary digital publications and emerging formats to highlight the work of innovative and experimental writers. It will feature interactive works that invite and respond to user input, reading experiences influenced by data feeds, and immersive story worlds created using multiple platforms and audience participation. This is an exciting development, as we can see how earlier British Library creative digital experiments, collaborations and research projects are building into an exhibition in its own right.

We hope you can join us for discussion at the BL Labs Symposium on Thursday 30 March 2023. For the full programme, and further information on all our speakers, please read our earlier blog post.

 You can book your place here

02 March 2023

BL Labs Symposium 2023: Programme and Speakers announced

Book illustration of a shelf of books with "Informed" spelled across their spines
British Library digitised image from BL Flickr Collection - When Life is Young: a collection of verse for boys and girls by Mary Elizabeth Dodge

The BL Labs Symposium 2023 is taking place on Thursday 30th March as an online webinar.

This year we will be exploring two themes – digital storytelling and innovative uses of data and AI. As always, we are aiming to hear from some guest speakers, as well as showcase the recent work using the British Library digital collections. The programme also include an update of BL Labs, including our new website and services.

We hope this will spark many further ideas and collaborations.

The full programme for the BL Labs Symposium is as follows:

14.00 – Welcome

Part 1: Digital Storytelling

14.05 – How to bring the magic of VR to audiences – Zillah Watson

14.15 – There Exists – A VR experience about hidden narratives – Anrick Bregman and Grace Baird

14.25 – Curating a Digital Storytelling exhibition – Stella Wisdom and Ian Cooke

14.35 – Panel Q&A

15.00 – In Memoriam Maurice Nicholson

15.05 – Break

15.15 – BL Labs Update – Silvija Aurylaite

Part 2 – Data and AI

15.35 - Ithaca: Restoring and attributing ancient texts using deep neural networks - Yannis Assael

15.45 – Living with Machines: Using digitised newspaper collections from the British Library in a data science project – Kalle Westerling

15.55 – Locating a National Collections through audience research. How cultural heritage organisations can engage the public using geospatial data – Gethin Rees

16.05 – Panel Q&A

16.30 – END

You can register for the BL Labs Symposium here.

We are currently planning an evening networking session at the British Library, starting at 18.30 for those who can join us in London. We are aware of the train strike planned for this day, so will confirm details nearer the time.

Below are a few details about our speakers:

Head and shoulders photograph of Zillah Watson
Zillah Watson

Zillah Watson

Zillah Watson led the BBC's award winning VR studio, winning a host of awards at festivals around the world, including an Emmy nomination. She led pioneering work taking VR to audiences in libraries around the UK. She now consults on the metaverse, and content and audience growth strategies for organisations including Meta, London & Partners, the BFI, International News Media Association, Arts Council England, and the Royal Shakespeare Company. She's had a long and varied media career, including 20 years at the BBC, where she was a TV and radio current affairs journalist, head of editorial standards for BBC Radio and led R&D research on future content. She is a lecturer at UCL and the new London Interdisciplinary School. She recently co-founded Phase Space, a tech for good start-up to use VR to support mental health for students and young people.

Head and shoulders photograph of Anrick Bregman
Anrick Bregman

Anrick Bregman

Anrick is director and founder of an R&D studio that explores the future of spatial immersive storytelling by creating experiences built with virtual and augmented reality, computer vision and machine learning. His mission is to find new and interesting ways to merge technology with meaningful narratives which explore the human experience.

Head and shoulders photograph of Grace Baird
Grace Baird

Grace Baird

Grace is a Producer with twelve years' experience working on audience-centred projects in the Arts, TV, and Immersive industries. She is experienced in immersive and digital production and distribution, particularly entertainment content. Grace has produced a variety of innovative projects including site-specific installations, an interactive feature-film, and social-VR experiences.

Head and shoulders photograph of Stella Wisdom
Stella Wisdom

Stella Wisdom

Stella is Digital Curator for Contemporary British Collections at the British Library. Promoting creative and innovative reuse of digital collections, encouraging game making and digital storytelling in libraries, including collaborating widely with The National Videogame Museum, AdventureX, International Games Month in Libraries, the New Media Writing Prize and on research projects with University College London’s Institute of Education and Lancaster University. Stella research interests also explore the archiving of complex born digital material, examining methods for the collection, preservation and curation of narrative apps, digital comics and interactive fiction.

Head and shoulders photograph of Ian Cooke
Ian Cooke

Ian Cooke

Ian is Head of Contemporary British Publications at the British Library. He has worked in academic and research libraries with a focus on 20th and 21st-century history and social sciences. His interests are in the role of publishing in contemporary communications, and the everyday experience and expression of politics. 

Head and shoulders photograph of Silvija Aurylaite
Silvija Aurylaite

Silvija Aurylaite

Silvija Aurylaite is BL Labs Manager. She previously worked on the British Library Heritage Made Digital Programme. Her interests and domain of expertise include copyright, curation of digital collections of museums, archives and libraries, data science, design, creativity and social entrepreneurship. Previously, she was an initiator of a new publishing project Public Domain City that aimed to bring a new life into curious & obscure historical books on science, technology and nature. She also organized a retrospective dance film festival Dance in Film, Choreography, Body and Image, and media dance educational activities at the National Gallery of Art in Vilnius.

Head and shoulders photograph of Yannis Assael
Yannis Assael

Yannis Assael

Dr. Yannis Assael is a Staff Research Scientist at Google DeepMind working on Artificial Intelligence, and he is featured in Forbes' "30 Under 30" distinguished scientists of Europe. In 2013, he graduated from the Department of Applied Informatics, University of Macedonia, and with full scholarships, he did an MSc at the University of Oxford, finishing first in his year, and an MRes at Imperial College London. In 2016, he returned to Oxford for a DPhil degree with a Google DeepMind scholarship, and after a series of research breakthroughs and entrepreneurial activities, he started as a researcher at Google DeepMind. His contributions range from audio-visual speech recognition to multi-agent communication and AI for culture and the study of damaged ancient texts. Throughout this time, his research has attracted the media's attention several times, has been featured on the cover of the scientific journal Nature, and focuses on contributing to and expanding the greater good.

Head and shoulders photograph of Kalle Westerling
Kalle Westerling

Kalle Westerling

Dr Kalle Westerling is a Digital Humanities Research Software Engineer with Living with Machines, a collaboration between the British Library, the Alan Turing Institute, and researchers from a range of UK universities. Kalle holds a Ph.D. in Theatre and Performance Studies from The Graduate Center, City University of New York (CUNY), where he visualised and analysed networks of itinerant nightlife performers around New York City in the 1930s. Prior to joining the British Library, Kalle managed the Scholars program at HASTAC and the Digital Humanities Research Institute at CUNY, both efforts across higher education institutions in the United States, aiming to build nation-wide infrastructures and communities for digital humanities skill-building.

Head and shoulders photograph of Gethin Rees
Gethin Rees

Gethin Rees

Gethin’s role at the British Library includes helping to manage the non-print legal deposit of digital maps and coordinating the Georeferencer crowd-sourcing project. He is interested in helping research projects to get the most out of geospatial data and tools and was principal investigator of the AHRC-funded Locating a National Collection project. Before taking up his current position in 2018 he worked on two collaborative history projects funded by the ERC and as a software developer. His PhD in archaeology from University of Cambridge made use of Geographical Information Systems for spatial analysis and data management.

20 February 2023

Reading Along with Readers Reading Digital Comics

This is a guest post by Linda Berube, an AHRC Collaborative Doctoral Partnership student based at the British Library and City, University of London. If you would like to know more about Linda's research, please email her at [email protected].

In my last blog post, I spoke of my PhD research into UK digital comics creation to consumption practices. I have interviewed comics creators about the creative process and the extent to which digital technology has informed it, as well as with publishers who discussed the impact of digital technology on workflows producing both print and digital.  

I also talked about a UK comics mapping exercise that revealed “the visibility of digital comics across sectors including health, economics, education [for example Figure 1 on legal deposit], literacy, and even the hard sciences”, as well as autobiography (see Figure 2), superheroes, horror, and science fiction.

Comic drawing of two people surrounded by lots of comics and zines
Figure 1: Panel from 'The Legal Deposit and You', by Olivia Hicks (British Library, 2018). Reproduced with permission from the British Library.

 

In publisher and creator interviews for this research, it has to be admitted that print comics loomed large in discussions. This attachment to print even extended to some webcomics creators who, while firmly grounded in the digital environment, harboured aspirations of print versions somewhere down the line.

Still, one webcomic creator interviewed presented a rather balanced view:

“There are things digital can do that print can't do…Hyper linking I think is interesting. There's different things that you can do with page layouts and the way that information is presented on the page. Where it's something that goes in a new direction or different direction from print, I think that's interesting, there's strong potential there”.

 

Comic drawing of two people, one is examing the other person's scalp
Figure 2: Archive capture of 'Our Super Adventure' by Sarah Graley. Retrieved from https://www.webarchive.org.uk/wayback/archive/20170828084711/http://www.oursuperadventure.com/

 

Readers Reading Digital Comics

What kind of impact do different page layouts and hypertext have on readers reading digital comics? To understand whether these “new directions” are truly unique affordances that only digital comics can provide requires extending the research to the another major participant in the creation to consumption process: the consumer or digital comics reader.

For the third phase of data collection, UK-based digital comics readers will be consulted through semi-structured interviews, reading observations and think aloud sessions. Emphasis will be placed on determining not just how readers find and consume comics, but what their response is, how it can be defined, from passive to transactional to performative.  Aims and objectives include:

  • To understand the reader role in the publishing and communication process of UK digital comics, their response to digital comics, and how that response contributes to digital comics narratives.
  • To learn about how readers discover new comics and share their reading preferences and experiences with others.
  • To understand how comics portals, devices etc. contribute to the reader’s experience of and response to the text.
  • To use HCI/HII methods and understand the value of these approaches in collecting data about readers of digital comics.

It is important to note that the research is not about assessing the useability of digital comics platforms (although readers will not be discouraged from talking about them), but how readers read digital comics, which can include the devices they use, the platforms they use to read from, and their transactional behaviour with the texts themselves.

Calling All UK-Based Digital Comics Readers

Of course, in order to achieve these aims, I need readers to talk to me about their reading. If you are a UK-based digital comics reader, I’d like to speak to you whether you read comics via apps or web platforms on your phone, laptop, tablet etc., or even through PDF downloads. I would also like to hear about how you learn about new comics and share the comics you love with others.

Right now, I am looking for expressions of interest. If you would like to participate in this research, please contact me at [email protected].

13 January 2023

Digital Storytelling in 2023: A New Year of New Media

Here in Digital Scholarship we are looking forward to the Library’s upcoming exhibitions in 2023, including Digital Storytelling (2 June – 15 October 2023), which we are curating with colleagues in Contemporary British Collections and Digital Preservation. This display will explore the ways technology provides opportunities to transform and enhance the way writers write and readers engage. Drawing on the Library’s collection of contemporary digital publications and emerging formats to highlight the work of innovative and experimental writers. It will feature interactive works that invite and respond to user input, reading experiences influenced by data feeds, and immersive story worlds created using multiple platforms and audience participation.

A number of the selected works for this exhibition have been previous shortlisted and winning entries of the New Media Writing Prize (NMWP). An annual international award, which celebrates exciting and inventive born digital stories and poetry that integrate a variety of formats, platforms, and media. In recent years the Library has been working with the prize organisers to collect and preserve entries in the UK Web Archive (UKWA) New Media Writing Prize collection, which is the topic of this recently published Electronic British Library Journal article:

G.C. Rossi, T. Pyke, J. Pope, R.L. Skains and S. Wisdom, ‘The New Media Writing Prize Special Collection’, Electronic British Library Journal (2022), art. 8, pp. 1-19, https://doi.org/10.23636/kw7j-0274

New Media Writing Prize logo of a lightbulb with a smartphone, a pot of pens, a pair of headphones and a microphone inside the outline of the bulb

The NMWP UKWA collection is an ongoing initiative with works added from each year’s prize. To hear more about the 2022 shortlist entries, Library curators will be virtually attending the upcoming Awards Evening on Wednesday 18 January 2023. This online event is free and open to all, if you would like to attend please book a place here. Writer Deena Larsen will give a keynote lecture and winners will be announced for the 2022 Chris Meade Memorial Main Prize, the FIPP Digital Journalism Prize, the Writing Magazine Student Prize and the Wonderbox Opening Up (People's Choice) Prize, which celebrates all eligible entries submitted to the Main and Student Prizes. Opening Up does not affect the shortlist/winners in the other categories, but provides an opportunity for a public vote for a favourite; you can browse entries and vote for your favourite here, the deadline is 11:59pm GMT on Sunday 15 January 2023.  NMWP organisers are also holding a virtual two day Digital Literature for Social Good Unconference on 17-18 January 2023.

Image of the MIX 2023 conference partner organisation logos, these are Bath Spa University's Centre for Cultural and Creative Industries, The Writing Platform, British Library and MyWorld

Looking ahead to summer, we are collaborating with Bath Spa University to host the MIX 2023 Storytelling in Immersive Media conference at the Library on Friday 7 July 2023. This event will provide an opportunity for scholars and practitioners to share current research and practice in the rapidly developing field of storytelling in immersive environments.

MIX 2023 themes include storytelling with AI, interactive and locative works, digital and film poetry, narrative games, digital preservation, archiving, and enhanced curation. The call for presentations and papers is open until Monday 13 February 2023. Proposals are invited for 15 minute papers or presentations and 6 minute lightning talks from technologists, artists, creative writers and poets working in the digital realm, as well as academic researchers and independent scholars, submissions focused on teaching and pedagogy are also welcome. After the conference there will be an opportunity to publish papers on The Writing Platform, an online magazine for sharing knowledge and expertise around digital innovation in publishing and storytelling. If you have any questions about the MIX 2023 conference please email [email protected] for more information. 

18 July 2022

UK Digital Comics: More of the same but different? [1]

This is a guest post by Linda Berube, an AHRC Collaborative Doctoral Partnership student based at the British Library and City, University of London. If you would like to know more about Linda's research, please do email her at [email protected].

When I last wrote a post for the Digital Scholarship blog in 2020 (Berube, 2020), I was a fairly new PhD student, fresh out of the starting blocks, taking on the challenge of UK digital comics research.  My research involves an analysis of the systems and processes of UK digital comics publishing as a means of understanding how digital technology has affected, maybe transformed them. For this work, I have the considerable support of supervisors Ian Cooke and Stella Wisdom (British Library) and Ernesto Priego and Stephann Makri (Human-Computer Interaction Design Centre, City, University of London).

Little did I, or the rest world for that matter, know the transformations to daily life brought on by pandemic that were to come. There was no less of an impact felt in the publishing sector, and certainly in comics publishing. Still, despite all the obstacles to meetings, people from traditional[2] large and small press publishers, media and video game companies publishing comics, as well as creators and self-publishers gave generously of their time to discuss comics with me. I am currently speaking with comics readers and observing their reading practices, again all via remote meetings. To all these people, this PhD student owes a debt of gratitude for their enthusiastic participation.

British Comics Publishing: It’s where we’re at

Digital technology has had a significant impact on British comics publishing, but not as pervasively as expected from initial prognostications by scholars and the comics press. Back in 2020, I observed:

  This particular point in time offers an excellent opportunity to consider the digital comics, and specifically UK, landscape. We seem to be past the initial enthusiasm for digital technologies when babies and bathwater were ejected with abandon (see McCloud 2000, for example), and probably still in the middle of a retrenchment, so to speak, of that enthusiasm (see Priego 2011 pp278-280, for example). (Berube, 2020).

But ‘retrenchment’ might be a strong word. According to my research findings to date, and in keeping with those of the broader publishing sector (Thompson, 2010; 2021), the comics publishing process has most definitely been ‘revolutionized’ by digital technology. All comics begin life as digital files until they are published in print. Even those creators who still draw by hand must convert their work to digital versions that can be sent to a publisher or uploaded to a website or publishing platform. And, while print comics have by no means been completely supplanted by digital comics (in fact a significant number of those interviewed voiced a preference for print), reading on digital devices-laptops, tablets, smartphones-has become popular enough for publishers to provide access through ebook and app technology. Even those publishers I interviewed who were most resistant to digital felt compelled ‘to dabble in digital comics’ (according to one small press publisher) by at least providing pdf versions on Gumroad or some other storefront. The restrictions on print distribution and sales through bookstores resulting from Covid lockdown compelled some of the publishers not only to provide more access to digital versions, but some went as far to sell digital-exclusive versions, in other words comics only offered digitally.

Everywhere you look, a comic

The visibility of digital comics across sectors including health, economics, education, literacy and even the hard sciences was immediately obvious from a mapping exercise of UK comics publishers, producers and platforms as well as through interviews. What this means is that comics-the creation and reading of them-are used to teach and to learn about multiple topics, including archiving (specifically UK Legal Deposit) (Figure 1) and Anthropology (specifically Smartphones and Smart Ageing) (Figure 2):

Cartoon drawing of two people surrounded by comics and zines
Figure 1: Panel from 'The Legal Deposit and You', by Olivia Hicks (British Library, 2018). Reproduced with permission from the British Library.

 

Cartoon drawing of two women sitting on a sofa looking at and discussing content on a smartphone
Figure 2: Haapio-Kirk, L., Murariu, G., and Hahn, A. (artist) (2022) 'Beyond Anthropomorphism Palestine', Anthropology of Smartphones and Smart Ageing (ASSA) Blog. Based on Maya de Vries and Laila Abed Rabho’s research in Al-Quds (East Jerusalem). Available at: https://wwwdepts-live.ucl.ac.uk/anthropology/assa/discoveries/beyond-anthropomorphism/ . Reproduced with permission.

Moreover, comics in their incarnation as graphic novels have grabbed literary prizes, for example Jimmy Corrigan: the smartest kid on earth (Jonathan Cape, 2001) by Chris Ware won the Guardian First Book Award in 2001, and Sabrina (Granta, 2018) by Nick Drnaso was longlisted for the Man Booker Prize in 2018 (somewhat controversially, see Nally, 2018).

Just Like Reading a Book, But Not…

But by extending the definition of digital comics[3] to include graphic novels mostly produced as ebooks, the ‘same-ness” of reading in print became evident over the course of interviews with publishers and creators. Publishing a comic in pdf format, whether that be on a website, on a publishing platform, or as a book is just the easiest, most cost-effective way to do it:

  We’re print first in our digital workflow—Outside of graphic novels, with other types of books we occasionally have the opportunity to work with the digital version as a consideration at the outset, in which case the tagging/classes are a factored in at the beginning stages (a good example would be a recent straight -to-digital reflowable ebook). This is the exception though, and also does not apply to graphic novels, which are all print-led. (Interview with publisher, December 2020)

Traditional book publishers have not been the only ones taking up comics - gaming and media companies have acquired the rights to comics, comics brands previously published in print. For more and different sectors, comics increasingly have become an attractive option especially for their multimedia appeal. However, what they do with the comics is a mixture of the same, for instance being print-led as described in the above comment, and different, for example through conversion to digital interactive versions as well as providing apps with more functionality than the ebook format.

It's How You Read Them

Comics formatted especially for reading on apps, such as 2000 AD, ComiXology, and Marvel Unlimited, can be variable in the types of reading experiences they offer to readers. While some have retained the ‘multi-panel display’ experience of reading a print comic book, others have gone beyond the ‘reads like a book’ experience. ComiXology, a digital distribution platform for comics owned by Amazon, pioneered the “guided view” technology now used by the likes of Marvel and DC, where readers view one panel at a time. Some of the comics readers I have interviewed refer to this reading experience as ‘the cinematic experience’. Readers page through the comic one panel or scene at a time, yes, as if watching it on film or TV.

These reading technologies do tend to work better on a tablet than on a smartphone. The act of scrolling required to read webcomics on the WEBTOON app (and others, such as Tapas), designed to be read on smartphones, produces that same kind of ‘cinematic’ effect: readers of comics on both the ComiXology and Web Toon apps I have interviewed describe the exact same experience: the build-up of “anticipation”, “tension”,  “on the edge of my seat” as they page or scroll down to the next scene/panel. WEBTOON creators employ certain techniques in order to create that tension in the vertical format, for example the use of white space between panels: the more space, the more scrolling, the more “edge of the seat” experience. Major comics publishers have started creating ‘vertical’ (scrolling on phones) comics: Marvel launched its Infinity Comics to appeal to the smartphone webcomics reader.

So, it would seem that good old-fashioned comics pacing combined with publishing through apps designed for digital devices provide a different, but same reading experience:  a uniquely digital reading experience.

Same But Different: I’m still here

So, here I am, still a PhD student currently conducting research with comics readers, as part of my research and as part of a secondment with the BL supported by AHRC Additional Student Development funding. This additional funding has afforded me the opportunity to employ UX (user behaviour/experience) techniques with readers, primarily through conducting reading observation sessions and activities. I will be following up this blog with an update on this research as well as a call for participation into more reader research.

References 

Berube, L. (2020) ‘Not Just for Kids: UK Digital Comics, from creation to consumption’, British Library Digital Scholarship Blog”, 24 August 2020. Available at: https://blogs.bl.uk/digital-scholarship/2020/08/not-just-for-kids-uk-digital-comics-from-creation-to-consumption.html

Drnaso, N. (2018) Sabrina. London, England: Granta Books.

McCloud, Scott (2000) Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form.  New York, N.Y: Paradox Press. 

Nally, C. (2018) ‘Graphic Novels Are Novels: Why the Booker Prize Judges Were Right to Choose One for Its Longlist’, The Conversation, 26 July. Available at: https://theconversation.com/graphic-novels-are-novels-why-the-booker-prize-judges-were-right-to-choose-one-for-its-longlist-100562.

Priego, E. (2011) The Comic Book in the Age of Digital Reproduction. [Thesis] University College London. Available at: https://doi.org/10.6084/m9.figshare.754575.v4, pp278-280.

Ware, C. (2001) Jimmy Corrigan: the smartest kid on earth. London, England: Jonathan Cape.

Notes

[1] “More of the same but different”, a phrase used by a comics creator I interviewed in reference to what comics readers want to read.↩︎

[2] By ‘traditional’, I am referring to publishers who contract with comics creators to undertake the producing, publishing, distribution, selling of a comic, retaining rights for a certain period of time and paying the creator royalties. In my research, publishers who transacted business in this way included multinational and small press publishers. Self-publishing is where the creator owns all the rights and royalties, but also performs the production, publishing, distribution work, or pays for a third-party to do so. ↩︎

[3] For this research, digital comics include a diverse selection of what is produced electronically or online: webcomics, manga, applied comics, experimental comics, as well as graphic novels [ebooks].  I have omitted animation. ↩︎

23 May 2022

Picture Perfect Platinum Jubilee Puddings on Wikimedia Commons

2022 is the year of the UK’s first ever Platinum Jubilee. Queen Elizabeth II is the first monarch in British history to serve for over 70 years, and the UK is getting ready to celebrate! Here at the Library we are doing a number of things to celebrate. The UK Web Archive is inviting nominations for websites to be archived to a special Jubilee collection that will commemorate the event. You can read more about their project here and here, and nominate websites using this online form.

Inspired by Fortnum & Mason's Platinum Jubilee Pudding Competition, in Digital Scholarship we are encouraging you to upload images of your celebratory puddings and food to Wikimedia Commons.

Queen Elizabeth II in 1953, pictured wearing a tiara and smiling broadly. The image is black and white.
Queen Elizabeth II in 1953. Image from Associated Press, Public domain, via Wikimedia Commons

Wikimedia Commons is a collection of freely usable images that anyone can edit. We have created a simple set of Jubilee guidelines to help you upload your images: you can view and download it here. The most important thing to know about Commons is that everything you upload is then available under a Creative Commons license which allows it to be used, for free, by anyone in the world. The next time someone in Australia searches for a trifle, it may be yours they find! 

You may be asking yourself what you should upload. You could have a look at specific Wikipedia entries for types of pudding or cake. Wikipedia images come from Commons, so if you spot something missing, you can upload your image and it can then be used in the Wikipedia entry. You might want to think regionally, making barmbrack from Ireland, Welsh cakes, Scottish cranachan or parkin from northern England. If you’re feeling adventurous, why not crack out the lemon and amaretti and try your hand at the official Jubilee pudding?

How to make your images platinum quality:

  • Make sure your images are clear, not blurry.
  • Make sure they are high resolution: most phone cameras are now very powerful, but if you have a knack for photography, a real camera may come in useful.
  • Keep your background clear, and make sure the image is colourful and well-lit.
  • Ask yourself if it looks like pudding – sometimes an image that is too close up can be indistinct.
Image of a white cake with jigsaw shaped white icing, representing the Wikipedia logo.
Image of cake courtesy of Ainali, CC BY-SA 4.0, via Wikimedia Commons

NB: Please add the category 'British Library Platinum Pudding Drive' to your uploads. You can see instructions on how to add categories here. from 3.19 onwards.

We can’t wait to see your images. The Wikimedia Foundation recently ran a series of events for Image Description Week – check out their resources to help and support your uploads, making sure that you are describing your images in an accessible way. Remember to nominate any websites you’d like to see archived at the UK Web Archive, and if your local library is part of the Living Knowledge Network, keep an eye out for our commemorative postcards, which contain links to both the Web Archive drive and our Commons instructions.

We have events running at the Library to celebrate the Jubilee, such as the Platinum Jubilee Pudding at St Pancras on Monday 23rd May, and A Queen For All Seasons on Thursday 26th May. There is also a fantastic Food Season running until the end of May, with a wide array of events and talks. You can book tickets for upcoming events via the Events page.

Happy Jubilee!

14 February 2022

PhD Placement on Mapping Caribbean Diasporic Networks through Correspondence

Every year the British Library host a range of PhD placement scheme projects. If you are interested in applying for one of these, the 2022 opportunities are advertised here. There are currently 15 projects available across Library departments, all starting from June 2022 onwards and ending before March 2023. If you would like to work with born digital collections, you may want to read last week’s Digital Scholarship blog post about two projects on enhanced curation, hybrid archives and emerging formats. However, if you are interested in Caribbean diasporic networks and want to experiment creating network analysis visualisations, then read on to find out more about the “Mapping Caribbean Diasporic Networks through correspondence (2022-ACQ-CDN)” project.

This is an exciting opportunity to be involved with the preliminary stages of a project to map the Caribbean Diasporic Network evident in the ‘Special Correspondence’ files of the Andrew Salkey Archive. This placement will be based in the Contemporary Literary and Creative Archives team at the British Library with support from Digital Scholarship colleagues. The successful candidate will be given access to a selection of correspondence files to create an item level dataset and explore the content of letters from the likes of Edward Kamau Brathwaite, C.L.R. James, and Samuel Selvon.

Photograph of Andrew Salkey
Photograph of Andrew Salkey, from the Andrew Salkey Archive, Deposit 10310. With kind permission of Jason Salkey.

The main outcome envisaged for this placement is to develop a dataset, using a sample of ten files, linking the data and mapping the correspondent’s names, location they were writing from, and dates of the correspondence in a spreadsheet. The placement student will also learn how to use the Gephi Open Graph Visualisation Platform to create a visual representation of this network, associating individuals with each other and mapping their movement across the world between the 1950s and 1990s.

Gephi is open-source software  for visualising and analysing networks, they provide a step-by-step guide to getting started, with the first step to upload a spreadsheet detailing your ‘nodes’ and ‘edges’. To show an example of how Gephi can be used, We've included an example below, which was created by previous British Library research placement student Sarah FitzGerald from the University of Sussex, using data from the Endangered Archives Programme (EAP) to create a Gephi visualisation of all EAP applications received between 2004 and 2017.

Gephi network visualisation diagram
Network visualisation of EAP Applications created by Sarah FitzGerald

In this visualisation the size of each country relates to the number of applications it features in, as country of archive, country of applicant, or both.  The colours show related groups. Each line shows the direction and frequency of application. The line always travels in a clockwise direction from country of applicant to country of archive, the thicker the line the more applications. Where the country of applicant and country of archive are the same the line becomes a loop. If you want to read more about the other visualisations that Sarah created during her project, please check out these two blog posts:

We hope this new PhD placement will offer the successful candidate the opportunity to develop their specialist knowledge through access to the extensive correspondence series in the Andrew Salkey archive, and to undertake practical research in a curatorial context by improving the accessibility of linked metadata for this collection material. This project is a vital building block in improving the Library’s engagement with this material and exploring the ways it can be accessed by a wider audience.

If you want to apply, details are available on the British Library website at https://www.bl.uk/research-collaboration/doctoral-research/british-library-phd-placement-scheme. Applications for all 2022/23 PhD Placements close on Friday 25 February 2022, 5pm GMT. The application form and guidelines are available online here. Please address any queries to [email protected]

This post is by Digital Curator Stella Wisdom (@miss_wisdom) and Eleanor Casson (@EleCasson), Curator in Contemporary Archives and Manuscripts.

07 February 2022

New PhD Placements on Enhanced Curation: Hybrid Archives and Emerging Formats

The British Library is accepting applications for the new round of 2022 PhD Placement opportunities: there are 15 projects available across Library departments, all starting from June 2022 onwards and ending before March 2023. Two of the projects within the Contemporary British Collections department focus on Enhanced Curation as an approach to add to the research value of an archival object or digital publication.

Developing an enhanced curation framework for contemporary hybrid archives (2022-CB-HAC)” will outline a framework for Enhanced Curation in relation to contemporary hybrid archives. These archival collections are the record of the creative and professional lives of prominent individuals in UK society, containing both paper and digital material.  So far we have defined Enhanced Curation as the means by which the research value of these records can be enhanced through the creation, collection, and interrogation of the contextual information which surrounds them.

Luckily, we’re in a privileged position – most of our archive donors are living individuals who can illuminate their creative practice for us in real-time. Similarly, with forensic techniques, we’re capturing more data than ever before when we acquire an archive. The truly live questions are then – how can we use this position to best effect? What can we do with what we’re already collecting? What else should we be collecting? And how can we represent this data in engaging and enlightening new ways for the benefit of everyone, including our researchers and exhibition audiences?

Enhanced Curation, as we see it, is about bringing these dynamic collections to life for as many people as possible.  In approaching these questions, the chosen student will engage in a mixture of theoretical and practical work – first outlining the relevant debates and techniques in and around curation, archival science, museology and digital humanities, and then recommending a course of action for one particular hybrid personal archive. This is a collaborative exercise, though, and they will be provided with hands-on training for working with (and getting the most out of) this growing collection area by specialist curatorial staff at the Library.

Photograph of a floppy disk and its case
Floppy disk from the Will Self archive.

Collecting complex digital publications: Testing an enhanced curation method (2022-CB-EF)” focuses on the Library collection of emerging formats. Emerging formats are defined as born-digital publications whose structure, technical dependencies and highly interactive nature challenge our traditional collection methods. These publications include apps, such as the interactive adventure 80 Days, as well as digital interactive narratives, such as the examples collected in the UK Web Archive Interactive Narratives and New Media Writing Prize collections. Collection and preservation of these digital formats in their entirety might not always be possible: there are many challenges and implications in terms of technical capabilities, software and hardware dependencies, copyright restrictions and long-term solutions that are effective against technical obsolescence.

The collection and creation of contextual information is one approach to fill in the gaps and enhance curation for these digital publications. The placement student will helps us test a collection matrix for contextual information relating to emerging formats, which include – but is not limited to – webpages, interviews, reviews, blog posts and screenshots/screencast of usage of a work. These might be collected using a variety of methods (e.g. web archiving, direct transfer from the author, etc.) as well as created by the student themselves (e.g. interviews with the author, video recordings of usage, etc.) Through this placement, the student will have the opportunity to participate in a network of cultural heritage institutions concerned with the preservation of digital publications while helping develop one of the Library contemporary collections.

Photograph of a man looking at an iPad screen and reading an app
Interacting with the American Interior app on iPad.

Both PhD Placements are offered for 3 months full time, or part-time equivalent. They can be undertaken as hybrid placements (i.e. remotely, with some visits to the British Library building in London, St. Pancras), with the option of a fully remote placement for “Collecting complex digital publications: Testing an enhanced curation method”.

Applications for all 2022/23 PhD Placements close on Friday 25 February 2022, 5pm GMT. The application form and guidelines are available online here. Please address any queries to [email protected]

This post is by Giulia Carla Rossi, Curator of Digital Publications on twitter as @giugimonogatari and Callum McKean, Digital Lead Curator, Contemporary Archives and Manuscripts.

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