15 August 2025
Transporting the Library into a steampunk universe
An interview with Yomi Ayeni

Yomi Ayeni is the creator of Clockwork Watch, an immersive storytelling world set in a non-colonial 19th-century Britain. His work appeared in a 2023 exhibition at the British Library, which has also hosted a Clockwork Watch event.
I was involved with a group of people who set up a steampunk party, and I had concerns about the colonial aspect of the narrative. When we hosted it, I was one of only a few people of colour in attendance. I thought, maybe there's a way to create a story that everybody feels they can interact with and, at the same time, explore social history and learn from it. I've been interested in graphic novels since I was very young. It hit me that I could do something that was part graphic novel, part role play, part immersive theatre. That's how Clockwork Watch came about.
It’s an elaborate universe that is co-created with members of the public
Clockwork Watch is set in a retrofuturist steampunk Victorian England. Within that world, I created characters that are intelligent automatons. In human form, you'd let them look after your baby; cook the food; tidy the house. They deal with all the domestic work and a lot of industrial work too. I asked, what if some freak accident happened, and this entity turned around and said, the next evolutionary leap for me is to be accepted as equal; as a human being. I drew inspiration from the history of the civil rights movement, the abolition of the slave trade and the suffragette movement.
It’s an elaborate universe that is co-created with members of the public. Alongside published books, there are also live, immersive events that give the audience an opportunity to step into the world.
Over the past 11 years, we've worked with the Royal Observatory, the Queen's House in Greenwich, the National Maritime Museum, the Lakes International Comic Art Festival in Kendal, Latitude Festival, Scottsdale Public Library in Arizona, Weekend at the Asylum, and the British Library. No two immersive shows have ever been the same. They help move the story on: elements in the live event will feature in the upcoming book, and you may even find yourself in the illustrations.
The Library offered to host a live event
As a self-published author, I’d received letters from the British Library’s Legal Deposit department for many years. Then, by chance, I met the Library’s Head of Contemporary Publications at a big indie comic convention. The Library was keen to host a Clockwork Watch live event in October 2023. This event was about sky pirates: they attack cities in the sky, which are vulnerable because they’re run as tax-free havens, far from the confines of law enforcement.
At the event, we had a real estate agency, selling property above ground, and sky pirates trying to break in so they could find out where the islands were floating and get the plans. We had Her Majesty's Patent Office, who were trying to solve the sanitation issues of the floating islands and stop them dumping waste into the sea. We had inventors trying to create a solution for this problem in order to win a golden ticket to a property, escape the squalor of down below and live above the clouds.
People were drawing plans in the patent office and taking them to the real estate agency to ask if their ideas would help with floating island sanitation. At the same time, law enforcement were chasing the sky pirates, who were trying to infiltrate the patent office to get information. An automaton had gone missing, and the police believed it had escaped to a floating island. It was chaos: that’s the sort of world I like to create. We had about 11 actors, and 500 attendees.
The Library shared a Clockwork Watch newspaper
As people bought tickets, the Library shared a Clockwork Watch newspaper with them so they could read articles and reader’s letters which highlighted elements of the story. As they were walking into the event, the latest edition of the newspaper gave an updated view of what was happening inside the building. That night, someone won a golden ticket to one of the properties that floats above the channel, and that person insisted on being given the title deeds on the spot.
The characters, played by actors, have outline narratives, but are told that when that guidance ends, they can springboard into options presented by their interactions with members of the public. They feed some of those details back to me, which we then incorporate into the books.
Steampunk isn’t the biggest genre, but it does have quite a few loyal fans. People love the fact that Clockwork Watch doesn’t confine them to one strict narrative. I'm grateful that I’ve been given the opportunity to do this. If anyone had said that this harebrained idea I had as a result of hosting a party would lead to me having a three-and-a-half hour show at the British Library, I would've laughed my face off.
It’s great that the Library collects graphic novels
At the moment, there isn’t an equivalent of the British Library in the Clockwork Watch universe. But the Library did take ownership of the Governors of Patents’ Office. Patents feature quite heavily in the Clockwork Watch story. And there is a very strong chance that a library collection could materialise within book 12.
It’s great that the Library collects graphic novels and comics. Most comics are published in hard copy form, whereas a lot of books are now going straight to digital. You never know whether self-published comics are going to be popular, and when they are, you sometimes realise that there are only four or five copies of something in existence. It’s important to collect them, because more often than not, they are a critique of society at a given point in time.
As told to Lucy Peters